ugleah



April 15, 2010
Comments (View)
April 4, 2010

Dogs in slow motion. Friggin awesome. From Paris design collective Pleix.

Comments (View)
March 11, 2010

Instructions for Becoming a Sketcher

I just posted some probably-too-personal reflections on learning to sketch over on the AP newsletter. If you’re the type of person who’s likes the gooey insides, check em out.

Comments (View)
February 28, 2010
Just posted some photos from my recent trip to Hawaii. Lots of cute pictures of my mom and my brother.

Just posted some photos from my recent trip to Hawaii. Lots of cute pictures of my mom and my brother.

Comments (View)
February 26, 2010

Family, friends, this is what I do at work every day. Thanks to Michael Leis for finally coming up with a better description than my standard, “Um, I draw a lot of boxes. and there are sticky notes. No, I’m not deciding how the web site actually LOOKS. it’s, uh, the information…”

Comments (View)
Comments (View)
February 8, 2010

My new puppy. I’m hardcore in love.

Comments (View)
February 3, 2010

<3

Am I the only one who thinks this emoticon looks like a gnome squatting to poo in the forest? Or maybe a waffle cone? Anything but a heart.

Comments (View)
January 21, 2010
Comments (View)
December 10, 2009

Tipsy notes to myself…

… jotted down at the book talk last night. I should combine beer and social/professional outings more often. It’s good for the creative juices!


#1
Attention directly correlates to how it will (or won’t) impact the person listening.

#2
5-10 minutes is a safe demarcation point. Make sure you have an interesing point every 5-10 mins.

#3
The mark of a professional: His mic goes out. He asks if everyone in the back can hear him. He goes on.

#4
Points != arguments
Points = what you want them to do
Arguments = how you want to convince them

#5
An idea of my own! Perhaps deliverable fidelity should grow as the project grows on. Have fewer points at the beginning; have lots of details at the end.

Comments (View)

Workplace Poetry

Very rarely in life is being
Comprehensive an asset.

(From Scott Berkun’s book talk at Adaptive Path last night)

Comments (View)
December 9, 2009

Persimmon!

I just ate my first one. I’m ashamed to say that I had to look up how to do it.  I felt confident that this was something I might be able to tackle once I read the following:

“Cut into any shape you desire and eat by inserting a bite sized piece into mouth, chewing and then swallowing when safe to do so.”

- From wikihow’s “How to Eat a Persimmon”

Behold!

Couple of observations:

  • They are super sweet. There’s something — dare I say it? — cupcakey about the flavor.
  • They have a slightly disconcerting tendency to crackle when you bit down on them.
  • Delish!
Comments (View)
Comments (View)
November 24, 2009

Minihan’s Mantras

Just came across Bryan Minihan’s thoughtful list of “mantras” for life in the UX trenches. This came from a discussion over on the IXDA discussion list about the firing of a disgruntled and vocal designer at American Airlines. I love these insights because they so clearly come from hard-won experience. You are wise, Mr. Minihan.

  • Always assume, despite all evidence to the contrary, that most people want to deliver quality work
  • If you feel your company is too slow in delivering quality, most likely, everyone else does, too
  • If you hear “that’s impossible”, you’re not providing enough of a solution
  • If you hear “we don’t know how to do that”, you need to show them how
  • If no one else will do it, figure out how to do it yourself
  • If you get pushback from management, marketing, sales, support, operations, development, or the PMO office, then you’re not involving them in your design process
  • If you don’t like the bureaucracy, figure out how to change it
  • Never bash your own company/department/colleagues in public.
  • If you disagree with a group or person in the way of progress, talk to them about it, or drop it and move on
  • The folks who drive real change in large companies don’t do the leg-work. If you want to make a difference, climb out of the cube, talk to people, and claw your way to a level where you can affect real change. If you’re not up for that, stop complaining. Yes, this can take years (and has).
Comments (View)
November 21, 2009
Comments (View)




Untitled Document